AR/VR

How 2D Designing Process Continues To Exist, Even In A World Full Of AR And VR

Augmented Reality (AR) and Virtual Reality (VR) can indeed improve the way designers work. By adding another dimension to an object, things can get a lot more realistic and interactive.

AR and VR provide that "magic leap" which allows visuals to work and appear beyond our limited screen sizes. With many apps allowing AR and VR, the potential use cases open a whole new world of digital content.

But how about the more traditional 2D? How do AR and VR compare with the basic base of design?

Will we ditch our old 2D for 3D mediums like AR/VR?