Revealing The Art Behind 'Jiggle Physics', The Physics The Internet Definitely Loves

When it comes to information transmission, the internet and physics share a fascinating relationship, literally.

The first most notable physics' involvement in the internet, comes from packet switching. This is the principle that allows data to be broken down into smaller packets and sent independently across networks. It ensures efficient and reliable communication.

Another physics aspect integral to the internet is fiber optics. The physics behind this medium is how internal reflection ensures that data travels efficiently over long distances, allowing people to stay connected globally.

In a nutshell, the internet has a affinity for the physics for both communications and data transfer.

But this kind of physics is enough to confuse some people.

Another form of 'physics' however, requires less brain power to understand.

Behold, it's called 'jiggle physics'.

The term is associated with computer graphics and animations, which add a touch of realism and dynamism to objects. In this case, it's often used to describe how the human breasts respond to movements in video games.

The first video game in which jiggle physics was a notable feature was at the fighting game Fatal Fury 2 in 1992.

The character Mai Shiranui, which is depicted as an enthusiastic woman, cheerful, charismatic and flirtatious, was given breasts that are jiggly.

While this 'physics' serve no purpose in the game, and that it doesn't affect gameplay in one way or another, it gave games at the time, which were still pixelated, an added touch that made them a lot more interesting.

Unlike the head or the limbs, both of which should be sturdy, rigid and hard, breasts, which consists of mostly fat, are considered part of a human body that is non-rigid.

To make them jiggle, early attempt was to make slight changes in the pixels. This way, the developers can simulate the behavior of real breasts, by making them respond to the character's movements.

In this early case, by making them bounce.

While 'jiggle physics' became extremely popular after this, the concept can be traced back to how developers tried to simulate the movement of hair and clothing.

In the gaming world, developers use jiggle physics to make characters' hair sway realistically as they move, or to simulate the natural movement of clothing. It's a creative way to enhance the visual experience, bringing characters and environments to life.

Pop culture only began considering jiggle physics as 'jiggle physics' when breasts become part of it.

This happened when developers finally realized that the most obvious part of the human body that should also respond to movement, is the breasts.

This is why jiggle physics is also referred to as the 'breast physics'.

Jiggle physics
The character Mai Shiranui in Fatal Fury 2. By making slight changes in the pixels, the developers managed to emulate movements of the female breasts.

In other words, this 'physics' sexualizes women, and because of that, it attracts 'men of culture'.

The internet slang can be described as a term to refer individuals who appreciate or have refined tastes in certain areas, particularly in the context of media, entertainment, or hobbies.

In this case, 'jiggle physics' humorously receive praise from these people, as the physics depicts both art, and a magnet for memes.

Ever since its introduction, breast physics became a staple feature of many games.

Some games pronounce this kind of physics more than other, sometimes by exaggerating it.

They can do this by making the characters move more than they have to, or just by making the breasts bounce more, but in unnatural manners.

Not just breasts because jiggle physics can also apply on buttocks, or any human body part that is not supposed to be rigid.

Read: The Everlasting 'Man Of Culture' Meme: From 'Refined Taste' To Mature-Content And Beyond

Jiggle physics
The axis, where the breast can animate to be jiggly.

The method to make this mammary glands physics happen, is by understanding soft-body dynamics, which is the field of computer graphics that focuses on physical simulations of the motion and properties of deformable objects.

Here, character models are composed of a skeleton of "bones" connected with joints and covered by a "skin" of textured polygons. The developers then use these "bones" as the cue to make the joints move using the game's engine.

And in order to make them "bounce," the developers would equip the bones with springs, so the breasts would move corresponding to the rest of the skeleton's movements.

As for how to make the breasts move in unnatural manners, the developers would soften the "springs" in order to make them softer. While breasts that are too jiggly are often caused by the system's limitations, sometimes, developers exaggerated the breasts physics intentionally.

In this case, the organ can jiggle even when the character is talking, or standing.

The popularity of breast physics also entices third-party developers in the modding community to create mods to introduce this kind of physics to games that don't have the physics in the first place.