Meta Has Added 'Legs' To Users Of Horizon Worlds, Allowing A Full Body Avatar


The internet is evolving, and becoming one of the biggest entities is certainly daunting.

Among the reasons, is because of the fact that many people are users of the platform. Meta, formerly known as Facebook, is among the largest tech titans the internet has ever seen.

And its attempt to go beyond social and shift towards the metaverse isn't smooth.

Meta's version of the metaverse called 'Horizon Worlds' has lots of issues, which include mature content, among others.

But still, Meta promises for a better platform, and this is in order for it to sell.

One of which the company promises, is an enhanced way of social interactions through virtual reality (VR), in which users can be more indulged to the world that goes more than just their eyes to and ears.

The thing is, avatars in the Horizon Worlds, which are users' representations of themselves in the metaverse, lack legs.

This is chaging.

Previously, avatars in Horizon Worlds were beings with floating torsos with arms and heads.

This make avatars lack that proper human anatomical structure.

The lack of legs have been criticized by many early adopters of the platform. In fact, "legs" was among the most requested features by Horizon Worlds' users.

According to CEO Mark Zuckerberg, avatars with legs was "probably the most requested feature on our roadmap."

Meta is late in delivering the feature, simply because it's difficult to properly create legs in the metaverse.

"I know you’ve been waiting for this. Everyone has been waiting for this,” said Zuckerberg.

“But seriously, legs are hard, which is why other virtual reality systems don’t have them either.”

At its current state, AR/VR headsets can only track upper-body movements like users' hands and facial gestures. What this means, there is no way for Meta to have an understanding on how users' legs should do or be.

But with the advancement in technology and AI, Meta finally delivers its promise of improving Horizon Worlds.

The announcement for the full body avatars was made by a visually improved avatar of Mark Zuckerberg.

He and Aigerim Shorman, Meta’s general manager of avatars and identity, lifted their legs up and down, jumping in a joyful, Sim-like manner during the Connect 2022's prerecorded keynote presentation video.

It's worth noting through, that there is at least one popular "metaverse" platform that has legs.

But still, at least according to Zuckerberg, his company is working hard to create systems to accurately simulate arms and legs in virtual space, since users might feel odd if their VR avatar's limbs bend in unnatural ways.

“Your brain is much more likely to accept a rendering of a part of you as long as its in the correct position,” Zuckerberg said.

To properly create the legs, AI model is developed to automatically generate where legs should be, like when they are blocked from the headset’s sensors by an intervening object.

Alongside announcements around the appearance and movements of the full body avatars, Meta also announced its plans for having an avatar store, where users of Horizon Worlds can spend real money to buy accessories for their avatars.

Read: Meta's Metaverse Project Under 'Quality Lockdown' Because Even Its Employees Don't Want To Use It